Fountain 4   Leave a comment

Here is a short video loop of the fountain’s water animation.

I need a proper shader to make this look better.

In order to change the speed of the panning texture, I stretch sections of the UV map that I want to slow down and squash the areas that I want to flow faster, while keeping the original width.

Edit: Here is a quick fly-through to show some of the details more clearly.

Posted 22 December 2012 by Gameitect in Uncategorized

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