Animation   Leave a comment

This is a set of animation cycles I created in 3DS Max using a custom character rig that someone else built. I looped multiple copies of some of the shorter cycles for better readability.

The 8 main cycles are: Idle, Walk, Run, Jump, Swim, Roll, attack, and Death. I broke the jump into 3 parts so that it would be more useful for games, resulting in the “Extended Fall” segment.

Posted 19 July 2012 by Gameitect

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